Map&Fold proudly presents: Ambient und Experimentalmusik jeden ersten Dienstag im Monat!
Geargrind extemporises electronic music, live, with only little preparation before each show, which makes every performance unique. No software is involved in any of his shows. Instead, he uses digital and analog instruments to create a sound that oscillates between spheric-synthetic ambient sounds and hard acid trance.
# Michael Hollingshead
„The Californian born ambient experimentalist channels his roots in the reverb drenched garage and surf rock west-coast soundscapes of his youth, combined with lush cycles of deteriorating and pulsating sound loops- a marriage of tones peppered by the surfy punk rock guitar of East Bay Ray to contemporary ambient endeavors like Portland based ambient artist Amulets“
… is a musician, media artist and computer scientist. His work focuses on testing limits of hard- and software. In doing so, glitches are an unavoidable component he consciously puts up with. Characteristic features of his work also include direct interaction between sound and image and an exchange between audience and piece. All of his works are created real-time – in the very moment – and thus each performance is different. Real-time audio processing, machine learning and AI, live coding and numerous electronical instruments are being deployed.
Free entry / We ask for donations after the concert.
Freistil Biergarten, Wöhrdstraße 25, 72072 Tübingen
We are very excited to invite you to LPM 2022 Rome, a think-tank and a celebration of Audio Visuals Performing Arts.
The XXIII edition of LPM Live Performers Meeting is set to happen from the 9th to 12th of June in the Nuovo Cinema Aquila, Rome, Italy.
We want to let artists be a real part of LPM, by participating actively to let it happen as their very own project. Let’s create the future of AVarts together!
To be part of the meeting, please follow the procedures in the “Call to participate“ section of the website and choose the subscription option that suits your needs the most.
Registration is open until April 18, 2022.
LPM 2022 Rome offers a unique opportunity to participate in 4 days packed with audiovisual performances, VJing experiences, workshops, panel discussions and product showcases, all presented by more than 300 artists, professionals and Audio Visuals Performing Arts enthusiasts from 40 countries.
This XXIII edition seeks to recognise and further broaden the existing practices of live video performance in a wide and diverse program.
VJs, AV artists, designers, newcomer enthusiasts, professionals and the audience will be involved in the manifold planned activities, ranging from experimental audiovisual performances, architectural mapping shows, VJ-DJ Sets to workshops, lectures, roundtables and presentations and launches of products and hardwares, with a special focus on Free and Open Sourceprojects.
Meeting areas devoted to the interaction among the hundreds of participants will be the axis for the whole duration of the event.
Designed as a real meeting place, a space that fulfils an important opportunity for dialogue and exchange, LPM encourages research, the encounter and exchange between different forms of artistic expression in the Audio Visuals Performing Arts field, the interaction and experimentation with multiple techniques and digital technologies, ranging between analog, software and hardware.
The Meeting promotes transnational movement and exchange of ideas, artworks and artists. All funds collected by LPM are invested in innovative research and experimentation in the field of live visual arts with the latest technologies in hand.
Since 2004, LPM hosted more than 6.156 artists, 3.219 performances, workshops and showcases, recorded an overall amount of 73 participating countries and welcomed more than 1.500.000 visitors with editions in Apulia (IT), Xalapa (MX), Minsk (BY), Mexico City (MX), Cape Town (SA), Eindhoven (NL) and two in Amsterdam (NL) in addition to those held in Rome (IT).
Through our 18 years of experience, we were able to draw a conceptual map of the trends that influenced the creation of live video performances the most. The program of this edition reflects and investigates these trends:
- Live Cinema
Works performed exclusively live, capable of demonstrating a narrative combined with experimental approach; projects in continual tension between perceptive experience and performative act.
- Video Mapping
A technique of video-projection that animates architectural objects. The effect is spectacular and exciting, it confuses and seduces our perceptions through the dialogue among images and tridimensional surfaces. The usual object the spectator is familiar with is transformed into an entirely new form, the public spaces are reshaped and renewed.
- Digital Freedoms
Activism, coherent, appealing, sense-making, participatory and visually appealing data visualization of public or private data. These forms of artistic expression have been able to inform, question, challenge, empower, activate and mobilize people around the world.
- Visual Gender
Thanks to the gender studies, queer theory and contemporary art, the vision of the body, the sexual, LGBTQ+ identity is connected and manifests through the Audio Visuals Performing Arts sector and the audio-video language becomes an instrument of emancipation of the genre.
- Generative Visual
Thanks to an encoding of the active and reactive world around us, new digital biospheres offer the public the experience of complex networks composed of simple sensory-bit binary codes.
- Stereoscopic 3D
Stereoscopic vision allows to create a complete perceptive immersive experience through three-dimensional display of standard video content. Ad hoc software and technologies are used to manipulate the visual perception of space to create “augmented” worlds.
- Lasers & LEDS
This technologies coming from lights sector are nowadays manageable with live visuals software and are playing a leading role in many brand new AV shows.
- VR, AR, MR
Connection between artistic creation and progressive technology includes increasing fusion of virtual (VR), augmented (AR) and mixed (MR) reality allows to explore new forms of expression as well as to research possible overlap with the scientific, technological, educational and social fields.